Critical Shots in Pool

1.  THE LAG. It determines who gets the break.

2.  THE BREAK  It gives the chance to make one or more balls, to evaluate the position of the remaining balls, to pocket more balls, or to re-position balls to the shooter’s advantage before the opponent gets to the table.

In eight ball and one-pocket each ball is 12.5% of the number required to win (8). In nine ball each ball is 11% of the number required to win (9), unless it is pocketed early in the game in any of the six pockets. Each ball is very important.

3. BALL-IN-HAND (foul or scratch)  This allows the other Player to pocket balls in difficult positions (rail shots or clusters) setting up a run out to the game-winning, makeable shot. If necessary, it also provides the opportunity to leave the opponent a difficult shot, or re-locate one or more balls, increasing the chance of getting back to the table.   

4. GAME WINNING SHOT  The degree of difficulty greatly depends upon the position of the object ball in relation to the cue ball. The best option may be to play a safety.

SUMMARY: It takes mentoring by skilled players, practice, and patience to win games against other players. There are only six  4.5” holes in a total rail playing surface of 44”x88”.Usually the best prepared player (practice, game experience, natural talent, sports psychology) wins the game(s) … but not always. The game is not over until the game winning shot is pocketed. Good defensive play will win many games when the offensive opportunities are missing. Control of the cue ball is critical. Fouls and scratches add up to losses. There is something to be learned from both losses and wins. There is more to be learned by practicing with, and playing against, players with more skill.