One Pocket Rules

1.    The general rules of pocket billiards apply,  except when contradicted by these additional rules. Only the two pockets at the end of the table where the fifteen balls are racked are used for legal scoring. Any object ball that falls into either of the two corner pockets stays down, but the shooter loses their turn unless a ball is pocketed into their designated pocket. 

2.    The game is played by either two players, or four players,  (two 2 player teams)

The balls are racked in no specific order. The starting player selects which corner pocket is theirs, and the other corner pocket belongs to the opponent.

The object of the game is to pocket eight balls in your corner pocket before your opponent does. If the cue ball scratches, all pocketed balls are re-spotted and the shooter is also  penalized  one ball,  to be spotted. Should the shooter have no previously pocketed ball to spot, a coin is placed on the end rail nearest the shooters pocket, to be removed only when that shooter legally pockets a ball, and re-spots it at the end of that turn at the table.   If a foul occurs other than a scratch, the opponent keeps any pocketed ball. A shooters turn ends on a scratch or foul.   After any scratch, the opponent has ball in hand behind the head string. Any foul, such as accidently moving one or more object balls, the cue ball remains in place, the shooter is penalized one ball to be spotted immediately.  If it is apparent that because of the positioning of the balls, that a foul is likely to occur, the Tournament Director or another player should be asked to watch if a foul occurs or not. Intentionally moving balls with a cue or rake is bad sportsmanship.

3.    The starting player must shoot the cue ball from anywhere behind the head string causing at least one object ball to contact a cushion.  The cue ball does not have to make contact with a rail on the opening break. A legal shot occurs when the cue ball makes contact with a numbered ball causing it to be pocketed,  or to make either the cue ball or a numbered ball to contact a rail. A player may choose to shoot any numbered ball, and any legally pocketed ball allows a shooter to remain playing until failing to legally pocket a ball in the target pocket.  Balls made in the opponents target pocket remain. Balls made in any of the four non-target pockets are spotted after the shooters turn at the table has ended.  Balls pocketed in the opponents pocket stay down, even if the shot was a foul, but does not count if the cue ball scratches or jumps off the table. If a shot is not a foul and the shooter  makes a ball in both target pockets, the pocketed balls count, and the shooters turn at the table continues. Once the number of balls required to win have been pocketed, the game is over unless the cue ball scratches or jumps off the table.  When a player has ball in hand behind the head string  (after a scratch)  and all the numbered balls are also behind the head string, the ball nearest to the head string may be spotted upon request by the shooter.

NOTE :     Balls pocketed in any of the four non-target pockets, spotting is delayed until the shooter’s inning is completed.  Should a player legally pocket the last ball on the table, delayed spotted balls are then spotted so the player can continue the inning.  An  incoming player must accept the cue ball in place    except after a cue ball scratch,  or a cue ball jumped off the table.        

If a player commits a foul three consecutive times on three consecutive turns at the table, without making a legal shot in between,  the player loses the game.

 Prepared by   Byron Cook

 11/03/25        The Lunch Bandit